Available for freelance missions

Gameplayyou can feel.

Djason Nathiez — Unity Gameplay Programmer

Freelance Unity developer specialised in gameplay, systems and networking. I turn a design intention into solid, readable mechanics that feel great to play.

Projects

What I've built.

Networking, spells, rhythm, controllers, combat systems. For each project: what I actually did.

3D MOBA · 2 months

Discosmos

Lead Network & Skills

Synchronous network infrastructure and skill architecture for a competitive 3D MOBA built in two months.

  • Unity
  • C#
  • Photon
  • Netcode
Mobile rhythm

Beat Strike

Rhythm engine & editor tool

High-precision mobile rhythm engine, main gameplay loop and a Unity tool to compose patterns.

  • Unity
  • C#
  • Editor tools
  • Rhythm engine
3D adventure

Delight

Gameplay Programmer

3D character controller, state-machine enemy AI and audio architecture, on a Rubika group project.

  • Unity 6
  • C#
  • FSM AI
  • Audio
Twin stick co-op

Sweet Courrier

Gameplay Engineer

Cooperative arcade shooter: arcade physics, local multiplayer input and game feel.

  • Unity
  • C#
  • Physics
  • Local co-op
Internal tool

N29 HQ

Designer & Developer

The private tool I run my freelance business with: projects, time tracking, quotes and invoices, encrypted sync.

  • JavaScript
  • WebCrypto
  • Supabase
  • PWA
ConfidentialNDA

Project X

Unity development

A project in development, under a non-disclosure agreement. Details will be published once the NDA is lifted.

  • Unity
  • C#
About

Gameplay developer, trained at Rubika.

I'm a Unity developer specialised in gameplay programming, systems and networking. I studied at Rubika (Supinfogame) in the Programming Bachelor, and I now work as a freelancer under the STUDIO N29 banner.

I like mechanics that feel good in the hands: readable combat, a spell that responds at the right moment, networking you never notice. My experience also gave me full-stack web, LLM / AI and prompt-engineering skills.

I fit into a team quickly, communicate clearly and like shipping code that others can pick up.

6projects featured
C#main language
2019–23Rubika · Programming Bachelor
Freelanceopen to missions
Skills

What I can take on.

01

Gameplay programming

Game mechanics, combat, spells and abilities, game loop, controls and game feel.

  • C#
  • Unity
  • State machines
  • ScriptableObjects
  • Game feel
02

Networking & multiplayer

Network architecture, state synchronisation, replicated actions and consistency between players.

  • Photon
  • RPC
  • State sync
  • Rooms
03

Editor tools

Unity tools for designers: pattern editors, custom inspectors, data-driven workflows.

  • Editor scripting
  • Custom inspectors
  • Data-driven
04

Architecture & systems

Managers, pooling, serialisation and data loading: clean code that scales.

  • Object pooling
  • Addressables
  • Serialization
  • Design patterns
05

Full-stack & AI

Back-end APIs, graph databases, LLM integration and prompt engineering.

  • TypeScript
  • Python
  • Neo4j
  • SQL / NoSQL
  • Dart
06

Tools & pipeline

Git, cloud, 3D (Blender, Unreal) and collaboration with art and design teams.

  • Git
  • Google Cloud
  • Blender
  • Unreal Engine
  • C++
Reviews

What clients say.

Strong all-round contribution across. Djason delivered the first draft of the match simulation algorithms, integrated RP Vision from the GDD with solid stabilisation and performance gains, and set up a clean Unity architecture, Git workflow and documentation. Djason was a reliable partner in production meetings, helping scope and split tasks clearly. Highly recommended for Unity game development.
ZahidProduct Operations Lead, Chukker App LLC

Review posted on 16/10/2026 · Malt

Journey

Where I come from.

Jun 2026 → Jan 2027

Fullstack DeveloperIdentityOS

Built an AI-based back-end API on graph databases, and a narrative game in Unity that uses this API.

Aug 2024 → Nov 2025

Web DeveloperCentral Cars

Showcase website for used vehicles with an admin interface, and setup of the digital tools (cloud, invoicing, stock).

Mar → May 2024

IT TechnicianSimoldes Plasticos

Hardware and software maintenance, and a consumables tracking app based on QR-code scanning.

2019 → 2023

Programming BachelorRubika — Supinfogame

Video game programming studies: gameplay, systems and networking.

Contact

A project? Let's talk gameplay.

Prototype, team reinforcement, networking system, editor tool: describe your need and I'll get back to you quickly.